Imagine the
hagiographical diptych: Cohl and McCay, the Frenchman and the American
(uh oh, those pesky national character stereotypes). Both are
successful print cartoonists who claim to have invented sequence
drawing, but they represent fundamentally different schools. Winsor
wants to bring to life an actual Brontosaurus by skillful use of
perspective, scale, weight and a naturalistic temporal performance: an
illustration of the real world. Emile, by contrast, regresses to a
primitive stick-figure sketchiness in his debut. Fantasmagorie is a
world reduced to a nightmare of improbable anarchy. WinsorWorld follows
the continuities of conventional perception, while EmileWorld is
diagrammatic, abstract, hallucinatory.
Trawling the tortuous threads of
animation DNA reveals Winsor in the pictorial elegance of post-Silly
Symphony Disney all the way to Nemo, and virtually all CGI, which is
intent on its own photo-realist perfectionism (Lusitania as model for
Titanic), while Emile figures in the grotesque cartoon madness of
Fleischer, Avery, and the unsettling experiments of McLaren, Vester, et
al. One creates a seamlessly continuous illusion, while the other
thwarts our ‘natural’ sense of time by strategies of discontinuity.